Plans for 2025


Hey, hope you’re all coping with 2025 OK. As for me, here are the two things I want to achieve this year:

1. Bring Fleshcult 1 to completion

This means tying up all the loose ends in the storyline and polishing the remaining rough spots. This won’t happen immediately, I have a doozy of an ending for the story and that alone will take a couple of months to realise.  

2. Accelerate Fleshcult 2 prototyping towards production

There’s a long way to go. I have a very early prototype that maps out the mini-games I want, and allows me to test how they interact. The mini-games are currently rather empty, but I think the framework is coming along nicely. I’m also working on a new engine: all Javascript rather than Python, designed to support translations and modding without code. Last month I added saving and animated meters to it. Because I’ll be interleaving the Fleshcult 1 and 2 work, I doubt I’ll be doing any side projects this year.

If you wanna see where I’m at with prototyping, check out my Patreon. Patrons can play the prototypes and give me feedback.

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Comments

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Can I just say, I love your game. I have it on Steam and I keep replaying it. I can't wait for the ending.

I especcially enjoy the monsters you've added. I've even written a few short stories set in your universe. I was wondering if you have a place or plan to host fan-made content like that?

That's awesome, but I don't have a plan for a repository of fan content. If  your stories end up on AO3 or something, I'd be interested in taking a look.

Will the full version be available for Download here on itch.io, too then?

(+3)

Yes, Fleshcult 1.0 will be making it to Itch, though probably not at the same time as Patreon. Once it's done and dusted, I don't plan to keep any FC1 features permanently patron-only.